Dark Matter (2015)
aka 暗物质 · Чёрная материя · Тъмна материя · Materia întunecată · Темна матерія
The six-person crew of a derelict spaceship awakens from stasis in the farthest reaches of space. Their memories wiped clean, they have no recollection of who they are or how they got on board. The only clue to their identities is a cargo bay full of weaponry and a destination: a remote mining colony that is about to become a war zone. With no idea whose side they are on, they face a deadly decision. Will these amnesiacs turn their backs on history, or will their pasts catch up with them?
Cast
Episodios
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A spaceship crew awaken from stasis with no memory of their mission or their identities, but once they reach their destination, a mining colony, they begin to look for answers while working together to survive.
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The crew come to terms with revelations about their respective pasts and face the dilemma of helping the miners against insurmountable odds or abandoning them to certain death.
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Sabotage is suspected and the onboard paranoia surges when the ship mysteriously veers off course. To bring the systems back online, a perilous spacewalk is required. At the same time, Five makes a shocking discovery.
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The past comes back to haunt members of the crew during a stopover at a space station, during which Four makes a stunning discovery, while Two and Five learn that some games of chance come with surprising risks. Elsewhere, Six receives some unwanted attention at a local clinic; and One and Three's attempts to sell the weapons in their cargo hold lands them at a dangerous disadvantage.
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The crew are hired by their handler to salvage a seemingly deserted space freighter, a reclaim op that appears to be straightforward until a deadly cargo is uncovered and they are forced to fight for their lives.
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Chemical hypnosis and the ship's neural link are used to explore the memories secreted away in Five's subconscious, during which she uncovers the dark truth about Four and Six's violent pasts. She also learns about the circumstances that landed her on the ship and gains some insight into the idyllic childhood of a mysterious little boy.
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The crew finally gain access to the secret room in the ship's underbelly and among the items they find inside are a sunny android and a desperately ill woman who reveals a connection to Three.
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The crew stop at a space station to refuel and rest, but Six has a different agenda, which has to do with revenge. Meanwhile, One is taken aback by an unwelcome revelation.
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Four abandons the ship to embark on a reckless mission to reclaim his past and the crew are left wondering whether they should rescue him or let fate run its deadly course.
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The crew takes on a job stealing a device from a rival corporation, but another team of mercenaries have the same goal.
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The crew plots to reclaim the ship from the mercenaries that are determined to deliver them to the Galactic Authority.
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The team's handler sends the crew on another mission to retrieve a scientist being held against his will.
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Crew members are targeted, and paranoia mounts as they search for the perpetrator; the person responsible for the mind-wipe makes a move.
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The crew awakens to find themselves prisoners on the Hyperion-8 Maximum Security Galactic Detention Facility.
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Imprisoned in Hyperion-8, the crew must negotiate attempted assassinations, extraditions, and behind-the-scenes machinations as they plot their escape.
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The neural link triggers a dangerous glitch and the crew start to turn against each other while hiding out in empty space in an effort to lose the GA.
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Three manages to reconnect with his former crew. The Android ends up in some unique company.
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The Android goes undercover to try and help the crew track a dangerous, yet familiar, foe.
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Desperate for money, the Raza crew follow Nyx's lead on an op, only to discover that their target is a personal one.
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Three crew members infiltrate a highly secure facility with the help of their handler.
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A Blink Drive test goes awry, propelling the Raza to a parallel reality.
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The crew takes a dangerous mission inside Dwarf Star Technologies in a desperate bid to save their ailing leader.
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Mayhem on the ship sheds light on some crew members' dark pasts.
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While Five is kidnapped and Three comes to her rescue, the rest of the Raza crew must face the Galactic Authority.
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Four's loyalty is put to the test when he attempts to reclaim the throne of Ishida.
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The crew of the Raza works to prevent the destruction of a space station and prevent an all out corporate war.
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The scattered survivors of EOS-7 battle to regroup amidst the backdrop of corporate war. Ryo Ishida, now emperor of Zairon, makes an enemy of his former allies, while the past comes back to haunt the crew of the Raza.
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The crew of the Raza target an Ishida research station in an attempt to take back the Blink Drive.
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After receiving a distress call from a former associate, the crew of the Raza find themselves in the middle of a colony's fight for independence.
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Unbeknownst to the rest of the crew, Three has been trapped in a time loop, reliving the same day.
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The crew must rescue kidnapped royalty to retrieve a file which could halt intergalactic war.
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It's Raza vs Raza when other dimensional alternates of the crew steal weapons, the real crew must get them back.
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A familiar face returns as one of the Raza crew learns a game changing bombshell about their past.
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While providing safe transport for some allies, the Raza comes under attack from within.
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When the Blink Drive self activates during a diagnostic, the Raza and its crew are transported through space and time.
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A distress call from the Android's friend Victor leads to answers about Two's past.
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One of the Android's newly discovered memories leads the crew to a suspicious Dwarf Star facility on Nova 17.
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Ryo takes a hostage to trade for the Blink Drive, but his former crew are not his only opponents.
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The Raza's crew attempt to unite Ferrous' enemies and put an end to the corporate war before the new fleet can be used.